CS2 cm/360 calculator
cm/360 is the distance your mouse physically travels for one full 360° turn — the only sensitivity number your arm actually feels, and the one that transfers between games.
cm/360 = 41563.64 ÷ (DPI × sens)Sensitivity → cm/360
cm/360 → sensitivity
Coming from another game or aiming for a specific distance? Enter it to get the CS2 sensitivity for your DPI.
Console command: sensitivity 1.155
Why cm/360 is the number that matters
In CS2 every mouse count turns the camera 0.022° × sensitivity, so the full formula is cm/360 = 41563.64 ÷ (DPI × sensitivity). Because it is a physical distance, it stays true across games with different engines — matching cm/360 is how you carry your aim from CS2 to any other shooter and back.
It also answers the practical questions: a 45 cm/360 needs a good chunk of mousepad to track through a wide peek; at 25 cm/360 the same peek is a wrist motion. If your cm/360 is wider than your usable pad space, your flicks will learn to stop early — a classic cause of systematic undershoot.
Quick pad-size sanity check
Your usable pad width should comfortably exceed your cm/360 — ideally with ~30% margin for re-grips. 45 cm pads suit up to roughly 35 cm/360 of comfortable play; large 90 cm pads handle even sniper distances. If the margin is not there, either shrink the cm/360 (raise eDPI) or upgrade the pad before blaming your aim.
Find the value your aim performs best at
The right distance is personal and measurable. AimFinder reads it from your real flicks — in a 10-minute browser test with CS2-exact camera math, or straight from your match replays.
cm/360 FAQ
What cm/360 do CS2 pros play at?
Mostly between roughly 30 and 70 cm/360 (about 600–1400 eDPI), riflers commonly nearer 35–55. It is a wide range — pick by measurement and pad space, not by copying one name.
Is cm/360 the same in CS2 and CS:GO?
Yes. Both use the 0.022 yaw constant, so identical DPI and sensitivity give an identical cm/360. Your CS:GO setting carries into CS2 unchanged.
How do I use cm/360 to move between games?
Compute your CS2 cm/360 here, then use the target-cm/360 box (or the Valorant line above) to find the other game’s sensitivity that produces the same distance. Matching the physical distance preserves your muscle memory; matching eDPI across games does not.