CS2 ↔ Valorant sensitivity converter
Carry your aim between the two games: the converter keeps your cm/360 (the distance your hand actually moves) identical and gives you the other game’s number for your DPI.
Common values at 800 DPI
| CS2 | Valorant | cm/360 | CS2 eDPI | Valorant eDPI |
|---|---|---|---|---|
| 1.00 | 0.314 | 52.0 | 800 | 251 |
| 1.25 | 0.393 | 41.6 | 1000 | 314 |
| 1.50 | 0.471 | 34.6 | 1200 | 377 |
| 1.80 | 0.566 | 28.9 | 1440 | 453 |
| 2.00 | 0.629 | 26.0 | 1600 | 503 |
| 2.20 | 0.691 | 23.6 | 1760 | 553 |
| 2.50 | 0.786 | 20.8 | 2000 | 629 |
| 3.00 | 0.943 | 17.3 | 2400 | 754 |
Why the number changes but the feel does not
Each game turns the camera by a fixed angle per mouse count, scaled by its sensitivity: 0.022° in CS2, 0.07° in Valorant. Because Valorant’s constant is 3.18× larger, the same physical mouse movement needs a sensitivity 3.18× smaller: Valorant = CS2 × 0.3143 (and CS2 = Valorant × 3.1818) at equal DPI.
The quantity that stays constant is cm/360 — mousepad distance for a full turn. Converting at equal cm/360 preserves your muscle memory exactly; converting eDPI directly does not, because eDPI is only comparable within one game.
A note on field of view
Valorant renders 103° horizontally at 16:9, CS2 106.3°. The same angular flick therefore spans slightly more of the screen in Valorant, and many players end up a touch faster in cm/360 terms after switching. Treat the converted value as the starting point and let the finder measure your optimum in each game.
Conversion FAQ
Is the conversion exact?
Yes — it is pure arithmetic on the two yaw constants. The only rounding is Valorant’s three-decimal sensitivity field: 1.6 in CS2 is 0.50286 in Valorant, entered as 0.503.
Should I convert eDPI instead?
No. 800 eDPI means different speeds in each game. Convert the sensitivity (or the cm/360) and recompute eDPI afterwards if you need it for comparisons with other players of the same game.
What if I change DPI at the same time?
Enter the two DPIs: the converter keeps the cm/360 fixed and solves for the sensitivity that realises it at the new DPI.