Valorant cm/360 calculator
cm/360 is the distance your mouse physically travels for one full 360° turn — the only sensitivity number your arm actually feels, and the one that transfers between games.
cm/360 = 13062.86 ÷ (DPI × sens)Sensitivity → cm/360
cm/360 → sensitivity
Coming from another game or aiming for a specific distance? Enter it to get the Valorant sensitivity for your DPI.
Valorant → Settings → General → Sensitivity: Aim: 0.363
Why cm/360 is the number that matters
In Valorant every mouse count turns the camera 0.07° × sensitivity, so the full formula is cm/360 = 13062.86 ÷ (DPI × sensitivity). Because it is a physical distance, it stays true across games with different engines — matching cm/360 is how you carry your aim from Valorant to any other shooter and back.
It also answers the practical questions: a 45 cm/360 needs a good chunk of mousepad to track through a wide peek; at 25 cm/360 the same peek is a wrist motion. If your cm/360 is wider than your usable pad space, your flicks will learn to stop early — a classic cause of systematic undershoot.
Quick pad-size sanity check
Your usable pad width should comfortably exceed your cm/360 — ideally with ~30% margin for re-grips. 45 cm pads suit up to roughly 35 cm/360 of comfortable play; large 90 cm pads handle even sniper distances. If the margin is not there, either shrink the cm/360 (raise eDPI) or upgrade the pad before blaming your aim.
Find the value your aim performs best at
The right distance is personal and measurable. AimFinder reads it from your real flicks — in a 10-minute browser test with Valorant-exact camera math, or straight from your match replays.
cm/360 FAQ
What cm/360 do Valorant pros play at?
Mostly between roughly 30 and 70 cm/360 (about 200–400 eDPI at 800 DPI: 0.25–0.5). Duelists tend to sit faster, controllers and sentinels slower — pick by measurement and pad space, not by copying one name.
How does Valorant sensitivity relate to CS2?
Valorant turns 0.07° per count against CS2’s 0.022°, so the same cm/360 needs a Valorant number 3.18× smaller: CS2 1.6 ≈ Valorant 0.503. The line above does the conversion for you.
Does the lower FOV change what feels right?
Slightly: Valorant’s 103° horizontal FOV (vs CS2’s 106°) makes the same angular flick a bit longer on screen, and most players end up a touch faster in cm/360 terms. The finder measures your own optimum per game rather than assuming a conversion.