AimFinder

Set up your Valorant sensitivity test

Testing for:

Your mouse DPI

Set in your mouse software (Logitech G HUB, Razer Synapse…). Most mice default to 800. This is needed to convert your result into a Valorant sensitivity value.

Current Valorant sensitivity (optional)

If you know it, the search starts from there instead of a neutral default, which usually saves one or two rounds.

How many cycles?

Each cycle runs the three finder drills once (flicks, follow the ball, strafe & track). More cycles average out day-to-day noise; the final recommendation is the weighted mean across cycles.

~10 min: flick rounds, follow the ball, strafe & track

Checklist for valid results

  • Windows pointer speed at 6/11, the default (Settings → Mouse).
  • “Enhance pointer precision” disabled.
  • Browser zoom at 100% (Ctrl+0).
  • Any in-mouse-driver acceleration off.
  • Use the same mouse and pad you play Valorant with.
  • In Valorant, enable Raw Input Buffer (Settings → General) and keep one Aim sensitivity for every agent.
  • On Firefox/Safari (no raw input), run the mouse calibration in Settings once; it corrects for OS pointer scaling.

Your browser does not support pointer lock, so the test cannot run. Please use a recent Chrome, Edge or Firefox.

How the Valorant sensitivity test works

You play short rounds of wide flicks in a 3D scene that reproduces Valorant’s camera exactly — the 0.07 yaw constant, the same field of view, raw mouse input with no browser smoothing. A 180° flick here is the same hand movement as in-game.

Between rounds, an adaptive staircase reads whether your first ballistic movements systematically fly past targets (overshoot — sensitivity too high) or stop short (undershoot — too low), then adjusts your sensitivity in shrinking cm/360 steps until the bias disappears. The session ends with a blind A/B round: the recommended value against a decoy, scores deciding, so placebo never gets a vote.

The whole test takes about 10 minutes and outputs your result as in-game sensitivity for your DPI, eDPI and cm/360 — with every trial exportable from your history. The full method, including its limits, is documented on the methodology page.

Want the background first? How the measurement works · eDPI vs cm/360 explained · Why you overshoot flicks

Before you start — common questions

How long does the test take?

About 10 minutes for one full cycle: adaptive flick rounds plus the blind A/B validation. Extra cycles refine the result and can be selected above.

Do I need to download or install anything?

No. The test runs entirely in your browser using pointer lock and raw input — desktop browser plus a mouse is all it needs. Nothing touches Valorant itself, so it is Vanguard-safe by construction.

Which DPI should I enter?

The DPI your mouse actually uses in Valorant — check your mouse software. The recommendation converts to any DPI afterwards (it is really a cm/360 value), but entering the right one makes the in-game number directly copy-pasteable.

What do I get at the end?

A recommended in-game sensitivity for your DPI with its eDPI and cm/360 equivalents, the measured overshoot/undershoot data behind it, and the blind A/B verdict. Give the value at least a week of matches before judging it.